[年报]三七互娱(002555):2021年年度报告摘要(英文版)

时间:2022年04月26日 22:25:43 中财网

原标题:三七互娱:2021年年度报告摘要(英文版)



37 Interactive Entertainment Network
Technology Group Co., Ltd.
2021 Annual Report (Summary)
April 2022
Part I Important Notes, Table of Contents and Definitions
The Board of Directors (or the “Board”), the Supervisory Committee as well as the directors, supervisors and senior management of 37 Interactive Entertainment Network Technology Group Co., Ltd. (hereinafter referred to as the “Company”) hereby guarantee the truthfulness, accuracy and completeness of the contents of this Report, and shall be jointly and severally liable for any misrepresentations, misleading statements or material omissions therein. Li Weiwei, the Company’s legal representative, and Ye Wei, the Company’s Chief Financial Officer & Board Secretary, hereby guarantee that the financial statements carried in this Report are truthful, accurate and complete.
All the Company’s directors have attended the Board meeting for the review of this Report. This Report contains plans and other forward-looking statements, which shall not be deemed as promises to investors. Investors are reminded to exercise caution when making investment decisions.
The Company is subject to the disclosure requirements for listed companies engaged in software and IT services.
The Board has approved a final dividend plan as follows: based on 2,217,864,281 shares, a cash dividend of RMB 3.7 (tax inclusive) per 10 shares is planned to be distributed to all the shareholders of the Company, with no bonus issue from either profit or capital reserves. Table of Contents
Part I Important Notes, Table of Contents and Definitions ................................................................................................. 2
Part II Corporate Information and Key Financial Information ............................................................................................. 6
Part III Management Discussion and Analysis .................................................................................................................. 11
Part IV Corporate Governance .......................................................................................................................................... 62
Part V Environmental and Social Responsibility ................................................................................................................ 84
Part VI Share Changes and Shareholder Information ....................................................................................................... 88
Part VII Financial Statements ............................................................................................................................................ 97
Definitions

TermDefinition
CSRCChina Securities Regulatory Commission
SZSE/the Stock ExchangeShenzhen Stock Exchange
Company/ the Company/ the Listed Company/ 37 Interactive EntertainmentWuhu Shunrong Auto Parts Co., Ltd./Wuhu Shunrong Sanqi Interactive Entertainment Network Technology Co., Ltd./ Wuhu 37 Interactive Entertainment Network Technology Group Co., Ltd./ 37 Interactive Entertainment Network Technology Group Co., Ltd.
37 Interactive Entertainment (Shanghai)37 Interactive Entertainment (Shanghai) Technology Co., Ltd.
Company LawCompany Law of the People's Republic of China
Securities LawSecurities Law of the People's Republic of China
Guideline for Compliant OperationGuideline No. 1 of the Shenzhen Stock Exchange for Self-regulation of Listed Companies—Compliant Operation of Main Board Listed Companies
Articles of AssociationArticles of Association of Wuhu Shunrong Auto Parts Co., Ltd./Articles of Association of Wuhu Shunrong Sanqi Interactive Entertainment Network Technology Co., Ltd./Articles of Association of Wuhu 37 Interactive Entertainment Network Technology Group Co., Ltd./Articles of Association of 37 Interactive Entertainment Network Technology Group Co., Ltd.
RMB, RMB’0,000Expressed in the Chinese currency of Renminbi, expressed in tens of thousands of Renminbi
Reporting Period/the Reporting PeriodThe period from 1 January 2021 to 31 December 2021
Period-end/end of the Reporting Period31 December 2021
Browser gamesClientless or browser kernel-based micro-client games that are based on web development technologies and utilize standard protocols as basic transmission modes. Game users can play browser games directly through an Internet browser
Mobile gamesGames that are downloaded via mobile network and run on mobile phones or other mobile terminals
RPGRole playing game
ARPGAction role playing game
SLGStrategy game
MMORPGMassive multiplayer online role-playing game
Chengdu Pengwan Technology Co., Ltd.Chengdu Pengwan Technology Co., Ltd. and its subsidiaries
Zengame TechnologyZengame Technology Holding Limited and its business entities
X.D.NetworkXD Inc. and its business entities
Jiangsu Aurora/Aurora Network/Jiangsu Aurora NetworkJiangsu Aurora Network Technology Co., Ltd.
Guangzhou 37Guangzhou 37 Network Technology Co., Ltd.
YOULIFE HOLDINGSYOULIFE HOLDINGS and its business entities
Wonder Power Inc.Wonder Power Inc. and its business entities
Guangzhou Xuyang Network Technology Co., Ltd.Guangzhou Xuyang Network Technology Co., Ltd. and its subsidiaries
FTX Technology Shenzhen Co. Ltd.FTX Technology Shenzhen Co. Ltd. and its subsidiaries
Guangzhou Shilizuo Catering Management Co., Ltd.Guangzhou Shilizuo Catering Management Co., Ltd. and its subsidiaries
UGCUser generated content
VRThe abbreviation of "Virtual Reality", which uses computers to simulate and produce a three-dimensional virtual space. It provides users with sensory experience such as realistic visual and auditory experience.
ARThe abbreviation of "Augmented Reality", which uses computer technology to apply virtual information to the real world, where the real environment and virtual objects exist simultaneously in one picture or space through superimposition in real time.
5G5th generation mobile communication technology.
AIArtificial Intelligence
Sensor TowerA mobile application data analytical company that specializes in mobile application data analytics. It provides global mobile application economy with data at enterprise level.
Part II Corporate Information and Key Financial Information I Corporate Information

Stock name37 Interactive EntertainmentStock code002555
Place of listingShenzhen Stock Exchange  
Company name in Chinese三七互娱网络科技集团股份有限公司  
Abbr.三七互娱  
Company name in English (if any)37 INTERACTIVE ENTERTAINMENT NETWORK TECHNOLOGY GROUP CO.,LTD.  
Legal representativeLi Weiwei  
Registered addressRoom 7001, 7/F, Tower B1, Wanjiang Fortune Plaza, 88 Ruixiang Road, Wuhu City, Anhui Province  
Zip code241000  
Change of registered addressFor business development purposes, the registered address of the Company has changed from “11/F, Creative Advertising Complex, Wuhu Advertising Industrial Park, Middle Beijing Road, Jiujiang District, Wuhu City, Anhui Province” to “Room 7001, 7/F, Tower B1, Wanjiang Fortune Plaza, 88 Ruixiang Road, Wuhu City, Anhui Province” on 31 March 2022.  
Office addressRoom 7001, 7/F, Tower B1, Wanjiang Fortune Plaza, 88 Ruixiang Road, Wuhu City, Anhui Province  
Zip code241000  
Company websitehttp://www.37wan.net/  
Email address[email protected]  
II Contact Information

 Board SecretarySecurities Affairs Representative
NameYe WeiWang Sijie
Office addressRoom 7001, 7/F, Tower B1, Wanjiang Fortune Plaza, 88 Ruixiang Road, Wuhu City, Anhui ProvinceRoom 7001, 7/F, Tower B1, Wanjiang Fortune Plaza, 88 Ruixiang Road, Wuhu City, Anhui Province
Tel.0553-76537370553-7653737
Fax0553-76537370553-7653737
Email address[email protected][email protected]
III Media for Information Disclosure and Place where this Report Is Lodged
Stock exchange website where this Report isChina Securities Journal, Shanghai Securities News, Securities Times, and
disclosedSecurities Daily
Media and website where this Report is disclosedhttp://www.cninfo.com.cn
Place where this Report is lodgedRoom 7001, 7/F, Tower B1, Wanjiang Fortune Plaza, 88 Ruixiang Road, Wuhu City, Anhui Province
IV Change to Company Registered Information

Organization code91340200713927789U
Changes to the principal activities of the Company since going public (if any)No changes in the Reporting Period
Every change of controlling shareholder since incorporation (if any)No changes in the Reporting Period
V Other Information
The independent auditor hired by the Company:

NameHuaxing Certified Public Accountants LLP
Office address7-9/F, Tower B, Zhongshan Building, 152 Hudong Road, Gulou District, Fuzhou City, Fujian Province
Accountants writing signaturesYang Xinchun and Lin Hualong
The independent sponsor hired by the Company to exercise constant supervision over the Company in the Reporting Period:
√ Applicable □ Not applicable

NameOffice addressRepresentativePeriod of supervision
Orient Securities Investment Banking Co., Ltd.24/F, 318 South Zhongshan Road, Huangpu District, ShanghaiLu Shaoyu and Wang BinFrom 10 March 2021 to 31 December 2022
The independent financial advisor hired by the Company to exercise constant supervision over the Company in the Reporting
Period:
□ Applicable √ Not applicable
VI Key Financial Information
Indicate by tick mark whether there is any retrospectively restated datum in the table below. □ Yes √ No

 202120202021-over-2020 change (%)2019
Operating revenue (RMB)16,216,498,239.0214,399,703,084.5612.62%13,227,135,966.70
Net profit attributable to the Listed Company’s shareholders2,875,575,877.622,760,951,475.224.15%2,114,770,061.55
(RMB)    
Net profit attributable to the Listed Company’s shareholders after deducting non-recurring profits and losses (RMB)2,626,749,135.342,391,804,997.019.82%2,089,129,849.82
Net cash flows from operating activities (RMB)3,658,748,941.032,927,937,304.6524.96%3,257,563,997.94
Basic earnings per share (RMB/share)1.311.310.00%1
Diluted earnings per share (RMB/share)1.311.310.00%1
Weighted average return on equity (%)27.62%34.84%-7.22%32.66%
 31 December 202131 December 2020Change of 31 December 2021 over 31 December 2020 (%)31 December 2019
Total assets (RMB)14,437,181,242.7610,564,331,499.8536.66%10,145,259,855.73
Equity attributable to the Listed Company’s shareholders (RMB)10,773,716,314.496,037,383,625.9578.45%7,029,307,859.08
Indicate by tick mark whether the lower of the net profit attributable to the Listed Company’s shareholders before and after
deducting non-recurring profits and losses was negative for the last three accounting years, and the latest independent auditor’s
report indicated that there was uncertainty about the Company’s ability to continue as a going concern.
□ Yes √ No
Indicate by tick mark whether the lower of the net profit attributable to the Listed Company’s shareholders before and after
deducting non-recurring profits and losses was negative.
□ Yes √ No
VII Key Financial Information by Quarter
Unit: RMB

 Q1Q2Q3Q4
Operating revenue3,817,828,434.023,721,120,944.514,571,714,142.744,105,834,717.75
Net profit attributable to the Listed Company’s shareholders116,773,000.58736,944,855.07867,467,406.861,154,390,615.11
Net profit attributable to the Listed Company’s shareholders after deducting non-recurring profits and losses3,833,765.53633,692,785.79881,569,604.531,107,652,979.49
Net cash flows from operating activities672,915,264.53581,003,887.93862,702,213.941,542,127,574.63
Indicate by tick mark whether any of the quarterly financial data in the table above or their summations differs materially from
what have been disclosed in the Company’s quarterly or interim reports. □ Yes √ No
VIII Non-recurring Profits and Losses
√ Applicable □ Not applicable
Unit: RMB

Items202120202019Note
Gain or loss on disposal of non-current assets (inclusive of impairment allowance write-offs)7,111,889.34-5,016,442.199,097,544.61 
Government grants through profit or loss (exclusive of government grants consistently given in the Company’s ordinary course of business at fixed quotas or amounts as per governmental policies or standards)78,301,526.8494,879,456.9583,976,058.58Mainly due to refund of value-added tax and government grants other than super-deduction in the calculation of taxable amount for VAT
Capital occupation charges on non-financial enterprises that are recognized in current profits and losses  3,399,910.00 
Gain equal to the amount by which investment costs for the Company to acquire subsidiaries, associates and joint ventures are lower than the Company’s enjoyable fair value of identifiable net assets of investees when making investments  18,216.32 
Gain or loss on fair-value changes on trading financial assets and liabilities & income from disposal of trading financial assets and liabilities and available-for-sale financial assets (exclusive of the effective portion of hedges that arise in the Company’s ordinary course of business)184,512,740.33317,000,879.97-73,399,855.36 
Reversed portions of impairment allowances for receivables which are tested individually for impairment5,829,134.16   
Non-operating income and expenses other-12,236,018.48-6,978,497.942,855,883.24 
than the above    
Other gains and losses that meet the definition of non-recurring profits and losses  21,156,420.83 
Less: Income tax effects14,068,349.4921,437,227.9616,818,250.53 
Non-controlling interests effects (net of tax)624,180.429,301,690.624,645,715.96 
Total248,826,742.28369,146,478.2125,640,211.73--
Particulars about other gains and losses that meet the definition of non-recurring profits and losses:
□ Applicable √ Not applicable
No such cases for the Reporting Period.
Explanation of why the Company reclassifies as recurrent a non-recurring profits and losses item listed in the Explanatory
Announcement No. 1 on Information Disclosure for Companies Offering Their Securities to the Public—Non-recurring Profits and
Losses Items:
□ Applicable √ Not applicable
No such cases for the Reporting Period.
Part III Management Discussion and Analysis
I Industry Overview for the Reporting Period
The Company is subject to the disclosure requirements for listed companies engaged in software and IT services as stated in
Guideline No. 3 of the Shenzhen Stock Exchange for Self-regulation of Listed Companies—Industry-specific Information Disclosure.
1. Changes in industry-related economic situation and their impacts on the Company Against the backdrop of a booming digital economy, China's game industry is also leveraging the advantages of resources and
users. It pushes the boundaries and accelerates the pace of industrial development through methods such as technology drivers,
industrial integration and cultural innovation. The game industry has seriously implemented the requirements of the central
government, maintained righteousness and innovation, forged ahead, strove to take up the cultural mission, continuously
strengthened the content construction, continued to regulate the development of the industry and made efforts to expand
overseas markets. The industry's ecosystem has continued to be improved, the strength and competitiveness have been
continuously enhanced, and the pace of high-quality development has become more determined. It insists on giving priority to
social benefits, and actively assumes social responsibilities, which has increasingly become an industry consensus. The game
industry has ushered into new development opportunities.
According to the 2021 China's Game Industry Report jointly released by Game Publishing Committee of China Audio-video and
Digital Publishing Association (CADPA) and China Game Industry Research Institute, the actual sales revenue of China’s game
market still remained a trend of growth in 2021, and products with high quality led the innovation and development in many fields
of the industry. The scale and capacity of users had a trend of saturation. It would become the focus of competition in future
market to mine user segmentation needs. In 2021, the actual sales revenue of China's game market was RMB296.513 billion, an
increase of RMB17.826 billion over 2020 and a year-over-year (YoY) increase of 6.4%. The scale of Chinese game users has kept
growing steadily, with the user scale reaching 666 million, a year-over-year increase of 0.22% The dividends of the game population
had a trend of saturation. Meanwhile, the protection of minors reaped effective results because of the new anti-addiction
regulation, and the user structure had a trend of being healthy and reasonable. On the other hand, the actual sales revenue of
China's independently-developed games in the overseas market has kept relatively high growth momentum. The number of
countries and regions of overseas markets has increased significantly. The types of products for global market have become more
diversified. In 2021, China's actual sales revenue of independently-developed games in the overseas market was USD18.013 billion,
an increase of USD2,563 million over 2020 and a YoY increase of 16.59%. The growth rate decreased by 17% YoY, mainly due to the
fading of the surge effect on global ACG economy under COVID-19 last year. From the average growth rate in the past five years,
the share of China's game export has shown a stable increase. Exported games have maintained better growth in the three aspects
of download, use length and payment of users.
On the whole, the current game industry is still in a period of historical change from high-speed growth to high-quality
development. Players are posing higher requirements for online games. The threshold of game development and barriers to
competition have been substantially raised. Top game companies embracing strengths in the R&D and publishing of quality
products and operation are more likely to benefit from the new situation. Against this backdrop, the Company adheres to the
development strategy of “boutiqueization, diversification and globalization”. It takes the main business as its core and deepens the
strategy of "integration of R&D and operation" and "dual engines at home and abroad", with an aim to drive high-quality,
sustainable development. During the Reporting Period, the Company kept its leading role in R&D capabilities by raising R&D
investments and strengthening the output of quality games. Moreover, it advanced the "diversification" strategy from the aspects
of R&D and publishing, and reserved varied quality games on different themes through independent development, investment in
R&D-oriented companies, and enhanced cooperation with developers capable of producing quality games. In addition, the
Company, through independently developed AI systems, consolidated refined operation, increased operating efficiency, and
prolonged the life cycle of quality games. The Company's overseas business has grown rapidly and the pace of exporting has been
accelerated. With the strategy of "tailored games", the Company has explored the global market through diversified high-quality
games, and the overseas business has become the new growth engine of the Company. In addition, with the continuous upgrading of industry technology, the development efficiency and product experience of
games have been constantly improved, and the business transformation has accelerated. The rise of "Metaverse" and other
emerging concepts have triggered extensive attention from many industries and investors. As the one with a proactive strategic
vision, the Company continues to extend on the basis of early investment in VR/AR content, and enters fields involving
multi-metaverse infrastructure such as arithmetic, semiconductor, optics, display, whole device, application and infrastructure
technology, invests in many high-quality enterprises in the fields including optical module, optical display, AR glasses, VR content,
cloud game, spatial intelligence technology and semiconductor materials, and carries out integration of technology and high-quality
content. Through the investment layout in the field of technology, the Company has realized the collaboration of internal and
external resources. The investments of the Company create new momentum for the existing game business to open new fields, and
makes the Company's understanding of pan-entertainment more advanced and deeper. The relevant investment will feed the
existing business ecosystem of 37 Interactive Entertainment and further stimulate its innovation and attempts to new business in
the process of the new generation of industry change. The Company will continue exploring various possibilities of the combination
with its existing advantages and leading technologies for application in the Metaverse, keep an eye on new things and new
opportunities, explore new businesses, continue accumulating key technologies and build core strengths.
2. Changes in industrial policy environment and their impacts on the Company (1) On 6 June 2021, the Guidelines on Enhancing the Protection of Minors of the Steering Group of the Protection of Minors of
the State Council (hereinafter referred to as the “Guidelines”) were officially issued. Revolving around the implementation of the
Civil Code and the Law on the Protection of Minors, the Guidelines refined and specified the relevant articles of law, raising a total
of 25 tasks. Specifically, in terms of cyber protection, the Guidelines raised requirements such as improving the system of
regulations and policies, making more efforts to prevent minors from Internet addiction, and strengthening the online protection of
minors' personal information.
On 30 August 2021, the National Press and Publication Administration issued the Notice on Further Imposing Strict
Administrative Measures to Prevent Minors from Becoming Addicted to Online Games (hereinafter referred to as the "Notice"),
which addresses further strict management measures to resolutely prevent minors from being addicted to online games and
effectively protect their physical and mental health in terms of the problem of excessive use and even addiction to online games of
minors.
The Notice requires that online time for minors shall be strictly limited. All online game businesses can only provide online
game services to minors for one hour from 20:00 to 21:00 on Fridays, Saturdays, Sundays and statutory holidays, and shall not
provide online game services to minors in any form at other times; the requirements of real-name registration and login of online
game for online game user accounts shall be strictly implemented, and no game service can be provided in any form to users
without real-name registration and login; publication management department at all levels shall strengthen supervision and
inspection of the implementation of measures to prevent minors from being addicted to online games. For online game businesses
that fail to strictly implement the measures, they shall be severely punished by laws and regulations.
In response to the above Notice, the Company has now completed the connection to the national real-name authentication
system, and all its independent online games have launched the upgraded version of "real-name registration and anti-addiction
system for minors". The Company has also strictly implemented the restrictions on the length, time and transactions of games for
minors in accordance with the latest requirements. In addition, considering that the implementation of "anti-addiction" is
connected to the user system, the Company has reconstructed the user system in the design process, and increased the real-name
registration of players and anti-addiction system for minors in all aspects, including online face recognition technology to prevent
the problem of minors using adult accounts fraudulently. The technology currently has been launched in some independent games
of the Company's platform, and it will be promoted to all game products in the future. The Company actively proceeds with the
online game age suitability reminders and strengthens the online management of age suitability reminders for new products. Age
suitability reminders have currently been launched on the official channels of all independent games in the Company. For products
that have not been reviewed by the editorial team for description terms of age suitability reminders and have not completed the
age suitability reminders process, they will not be officially operated on the official website platform.
Additionally, the Company added contents applicable to children to its Privacy Policy in line with the user habits of juveniles
under 14 years old and their guardians. It contributed to turning China's gaming industry more standardized by actively
participating in the compilation of group standards for the gaming industry led by the China Audio-video and Digital Publishing
Association ("CADPA"), such as the Specifications on Age Ratings of Online Games, the Specifications on Parent Monitoring
Platforms, and Online Game Terminology.
In addition to various anti-addiction protection measures for minors, the Company has launched the "Guardianship Project of
Online Games for Minors' Parents" many years ago, and connected parents to do a good job in supervising minors on the basis of
the implementation of the new anti-addiction rules, allowing parents to limit or prohibit minor's game time in accordance with the
actual situation. The Company has set up the special process and the customer compliant specialists to deal with all kinds of
problems related to minor players. The Company will further upgrade the guardianship project for parents in the future, further
upgrade and improve the protection system for minors through the positive synergy of multiple dimensions, and build a green and
healthy game ecosystem to protect the healthy growth of minors. (2) On 10 June 2021, the Data Security Law of the People's Republic of China (hereinafter referred to as the "Data Security
Law") was adopted at the 29th session of the Standing Committee of the 13th National People's Congress of the People's Republic
of China. The Data Security Law is enacted for the purposes of regulating data processing activities, safeguarding data security,
promoting data development and utilization, and protecting the legal rights and interests of individuals and organizations.
In the process of management system construction for information security, the Company has identified and evaluated
information security risks of products and services around more than ten aspects such as information asset management, access
control, password management, information security event management, information security management in business continuity
management, compliance management, etc., established information security policy, risk level evaluation and disposal measures
for each sub-business module, improved system documents and management processes, and formed a complete information
security management system.
In terms of information security management and user privacy protection, based on strict management policies and process
system, the Company adopts industry-leading technologies and benchmark them with international standards, strictly controls
information security risks, and guarantees data security to ensure the security of users' personal information to the maximum
extent. In user privacy protection, for example, the Company implements the seven principles of legality, consistent authority and
responsibility, minimum sufficient information collection, individual consent, user participation, and ensuring security in the
management of the whole life cycle of user data. Around the security of user private information, the Company has also adopted a
variety of technical means to prevent illegal access to unauthorized information by personnel. Meanwhile, the Company also
encrypts, anonymizes and de-identifies sensitive information assets to protect them from being illegal cracked. Such technologies
and measures strongly ensure the security of user privacy information. The Company ensures that it runs the business in
compliance with applicable laws and regulations throughout the world, and protects the users’ right to manage personal
information. A response procedure has been stipulated to inform users of any possible cost and necessary actions needed to be
information security management system issued by SGS, an internationally recognized inspection, testing and certification
institution, which marks that the Company's information security management has been met the current international
authoritative, strictly and widely used information security standard requirements. (3) On 7 June 2021, the Cyberspace Administration of China, the Ministry of Industry and Information Technology, and the
National Development and Reform Commission jointly released the Work Arrangements for Deepening the Extensive Deployment
and Application of IPv6 (hereinafter referred to as "the Work Arrangements"), which clarify the main goals and key tasks for the
extensive deployment of IPv6 in 2021, and make careful and accurate arrangements mainly from the aspects of enhancing network
carrying capacity, optimizing the service performance of apps, improving terminal support capacity, strengthening the R&D of key
technologies, promoting the formulation of standard specifications, and reinforcing security assurance, and aim to promote the
extensive deployment and application of IPv6 in a down-to-earth manner by taking multiple measures.
As one of the first batch of Internet enterprises responding to the Action Plan for Advancing the Extensive Deployment of
Internet Protocol Version 6 (IPv6), the Company has completed the phased goals for upgrading and transformation of TOP100
domestic Internet apps to IPv6 with its products rated as excellent products in the overall assessment. Next, the Company will add
more products to the IPv6 upgrading plan to promote the integrated innovation of the Next Generation Internet and businesses.
II Principal Activity of the Company in the Reporting Period As one of the top 20 global public game companies, key cultural export companies of China, companies nominated for “Top 30
Cultural Enterprises of China”, civilized institutions in Guangdong Province, and Top 30 Cultural Enterprises of Guangzhou, 37
Interactive Entertainment is an outstanding listed Chinese A-share company engaged in comprehensive cultural and entertainment
offerings. The Company focuses on cultural and creative businesses based on the development, publishing, and operation of online
games. It also invests in the VR segment as part of its Metaverse plan. Meanwhile, it continues to invest in segments such as film
and television, music, artist agency, animation, social entertainment, e-sports, cultue and health, and new consumption, with an
aim to build a comprehensive ecosystem and drive mutual empowerment of business value and cultural value. It has been steadily
advancing its development strategy of “boutiqueization, diversification and globalization”. With “bringing joy to the world” as its
mission, the Company is dedicated to becoming an excellent and sustainable entertainment enterprise.
The Company has been operating in a steady and healthy manner. It adhered to the strategy of “integration of R&D and
operation”, continued to pursue its strategic objectives, as well as kept driving product diversification and global marketing. During
the Reporting Period, the Company recorded operating revenue of RMB16.216 billion, with a year-over-year (YoY) increase of
12.62%; and a net profit attributable to the Listed Company’s shareholders of RMB2.876 billion, up by 4.15% YoY. With the
continual rollout of the Company’s “globalization” strategy, the overseas business soared to a new high in 2021 and the operating
revenue from the overseas game business amounted to RMB4.777 billion, increasing by 122.94% YoY. As a public company, 37 Interactive Entertainment focuses on corporate social responsibility and social welfare. In 2021, it
continued to support rural education and industrial development, respond to major social events, etc., playing its part in building a
better society. In addition, the Company plans to further invest RMB500 million by 2025 in six areas, including scientific and
technological innovation, rural education, rural industrial development, industry-university-research talent training, functional
game development, and employee career development, to create shared value with all sectors of society.
1. Main businesses and business models of the Company
During the Reporting Period, the Company's main businesses included the development, publishing, and operation of online
games. The operating modes of the Company’s online games mainly include independent operation and third-party joint operation.
Under the independent operation mode, the Company obtains the licenses of games through independent R&D or being an
operator of other games, and publishes and operates these products through its own or third-party channels. The Company is fully responsible for the operation, promotion and maintenance of the games; providing unified management services for online promotion, online customer service and top-up payment; and updating games along with game developers based on the real-time feedback of users and games. Under the third-party joint operation mode, the Company cooperates with one or more game operators or game application platforms to jointly operate games. And the aforesaid parties are responsible for the management of their own channels, including operation, promotion, the recharge and charge system, while the Company provides technical support services along with game developers. 2. Overview of the Company’s main businesses and products The Company specializes in the development and publishing of games for global players, with the world’s leading game development brand “Three Seven Games”, as well as professional game publishing brands “37Mobile”, “37GAMES” and “37Online”. During the Reporting Period, the domestic game industry entered a period of high-quality development. Game players' requirements for the quality of online games have increased significantly, the effect of the boutique strategy has been obvious, and the development of high-quality games has been certified. The Company precisely grasped the industry development trends, made continuous improvements in operation, and remained a top performer in the industry, while adhering to the "boutiqueization, diversification and globalization" strategy. 37 Interactive Entertainment
    37GAMES (overseas publishing)
(I) Mobile game business
During the Reporting Period, the Company recorded operating revenue of RMB 15.364 billion from mobile games, a YoY
increase of 15.55%. The mobile game offering has become more diversified, game quality sees considerable improvement, and the
mobile game business maintains the leading position in domestic and overseas markets. During the Reporting Period, the
Company's newly launched games such as The Soul Land: Hun Shi Dui Jue (斗罗大陆:魂师对决), All for Glory (荣耀大天使), The
Soul Land: Wu Hun Jue Xing (斗罗大陆:武魂觉醒), and globally published games such as Puzzles & Survival, The Road to Be
Shopkeeper (叫我大掌柜), and Song of the Castle in the Sky (云上城之歌) performed well, continuously promoting
boutiqueization, diversification, and market globalization, and achieving milestones. ① Research and development of mobile games
The Company continuously exerts more efforts for R&D, emphasizes R&D investments and R&D talent cultivation, and refines
management to improve quality and efficiency. During the Reporting Period, the Company's R&D investments amounted to
RMB1.25 billion, up by 12.37% YoY, with an R&D expense ratio of 7.71% and more than 1900 R&D personnel, accounting for 48.97%
of the total number of employees. The Company's self-developed team is mainly based in Guangzhou, while the Company has also
established R&D subsidiaries or R&D branches in Suzhou, Xiamen, Wuhan and Chengdu to attract multi-category talents. In
addition, on the basis of self-developed brand, the Company also strengthens its self-development capability by acquiring R&D
teams, and cooperates with Shanghai Eyugame, Karma Game, and other excellent game developers in a long-term and in-depth
manner through its investments, forming a rich external R&D reserve and diversifying the presence on the product supply side. (未完)
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