[中报]三七互娱(002555):2023年半年度报告摘要(英文版)

时间:2023年08月30日 16:59:19 中财网

原标题:三七互娱:2023年半年度报告摘要(英文版)

37InteractiveEntertainmentNetwork
TechnologyGroupCo.,Ltd.
2023InterimReport
August2023
PartIImportantNotes,TableofContentsandDefinitions
TheBoardofDirectors(orthe“Board”),theSupervisoryCommitteeaswellasthedirectors,supervisorsandseniormanagementof37InteractiveEntertainmentNetworkTechnologyGroupCo.,Ltd.(hereinafterreferredtoasthe“Company”)herebyguaranteethetruthfulness,accuracyandcompletenessofthecontentsofthisReport,andshallbejointlyandseverallyliableforanymisrepresentations,misleadingstatementsormaterialomissionstherein.XuZhigao,theCompany’slegalrepresentative,andYeWei,theCompany’sChiefFinancialOfficer&BoardSecretary,herebyguaranteethatthefinancialstatementscarriedinthisReportaretruthful,accurateandcomplete.
AlltheCompany’sdirectorshaveattendedtheBoardmeetingforthereviewofthisReport.Any plans, development strategies and other forward-looking statements in this Reportshall not be deemed as earnings forecasts or promises to investors. Investors and otherstakeholders shall be fully aware of the risk and understand the difference between plans,forecastsandpromises.
Possible risks facing the Company and countermeasures have been detailed in “VII RisksFacingtheCompanyandCountermeasures”under“PartIIIManagementDiscussionandAnalysis”herein,whichinvestorsarekindlyremindedtopayattentionto.
The Company is subject to the disclosure requirements for listed companies engaged insoftwareandITservices.
The Board has approved an interim dividend plan as follows: based on the total issuedsharecapital(exclusiveofsharesintheCompany’saccountforrepurchasedshares)onthedateofrecord,acashdividendofRMB4.5(taxinclusive)per10sharesisplannedtobedistributedtoalltheshareholdersoftheCompany,withnobonusissuefromeitherprofitorcapitalreserves.TableofContents
PartIImportantNotes,TableofContentsandDefinitions................................................................................................2
PartIICorporateInformationandKeyFinancialInformation............................................................................................5
PartIIIManagementDiscussionandAnalysis....................................................................................................................8
PartIVCorporateGovernance...........................................................................................................................................26
PartVEnvironmentalandSocialResponsibility...............................................................................................................29
PartVIShareChangesandShareholderInformation.......................................................................................................32
PartVIIFinancialStatements............................................................................................................................................37
Definitions

TermDefinition
CSRCChinaSecuritiesRegulatoryCommission
SZSE/theStockExchangeShenzhenStockExchange
Company/theCompany/theListed Company/37InteractiveEntertainmentWuhuShunrongAutoPartsCo.,Ltd./WuhuShunrongSanqiInteractiveEntertainment NetworkTechnologyCo.,Ltd./Wuhu37InteractiveEntertainmentNetwork TechnologyGroupCo.,Ltd./37InteractiveEntertainmentNetworkTechnologyGroup Co.,Ltd.
CompanyLawCompanyLawofthePeople'sRepublicofChina
SecuritiesLawSecuritiesLawofthePeople'sRepublicofChina
ArticlesofAssociationArticlesofAssociationof37InteractiveEntertainmentNetworkTechnologyGroup Co.,Ltd.
RMB,RMB’0,000ExpressedintheChinesecurrencyofRenminbi,expressedintensofthousandsof Renminbi
ReportingPeriod/theReportingPeriodTheperiodfrom1January2023to30June2023
Period-end/endoftheReportingPeriod30June2023
BrowsergamesClientlessorbrowserkernel-basedmicro-clientgamesthatarebasedonweb developmenttechnologiesandutilizestandardprotocolsasbasictransmission modes.GameuserscanplaybrowsergamesdirectlythroughanInternetbrowser
MobilegamesGamesthataredownloadedviamobilenetworkandrunonmobilephonesorother mobileterminals
EyuGameShanghaiEyuNetworkTechnologyCo.,Ltd.anditssubsidiaries
StarUnionInteractiveEntertainmentChengDuStarUnionInteractiveEntertainmentTechnologyCo.,Ltd.
YanquNetworkXiamenYanquNetworkTechnologyCo.,Ltd.
KarmaGameKarmaGameHKLimitedanditsbusinessentities
ZhenshuoNetworkWuhuZhenshuoNetworkTechnologyCo.,Ltd.
LihooNetworkGuangzhouLihooNetworkCo.,Ltd.
DobalaShanghaiDobalaNetworkTechnologyCo.,Ltd.
Meng52BeijingMeng52NetworkTechnologyCo.,Ltd.
WoowiiGamesShanghaiWoowiiNetworkTechnologyCo.,Ltd.
UEGAMEBeijingUEInteractiveSoftwareCo.,Ltd.anditssubsidiaries
ChumenNetworkGuangzhouChumenNetworkTechnologyCo.,Ltd.
UnknownMatrixGuangzhouUnknownMatrixNetworkCo.,Ltd.
91ActChengduGedouTechnologyCo.,Ltd.
RPGRoleplayinggame
SLGStrategygame
MMORPGMassivemultiplayeronlinerole-playinggame
VRTheabbreviationof"VirtualReality",whichusescomputerstosimulateandproduce athree-dimensionalvirtualspace.Itprovidesuserswithsensoryexperiencesuchas realisticvisualandauditoryexperience.
ARTheabbreviationof"AugmentedReality",whichusescomputertechnologytoapply virtualinformationtotherealworld,wheretherealenvironmentandvirtualobjects existsimultaneouslyinonepictureorspacethroughsuperimpositioninrealtime.
XRTheabbreviationof“ExtendedReality”,acollectivetermforAR,VR,MRandother technologiesthatareusedtocombinetherealandthevirtualthroughcomputersto createavirtualenvironmentthatallowshuman-computerinteraction
AIArtificialIntelligence
AIGCTheabbreviationof“ArtificialIntelligenceGeneratedContent”,includingimages, texts,audios,videos,etc.
5G5thgenerationmobilecommunicationtechnology.
SensorTowerAmobileapplicationdataanalyticalcompanythatspecializesinmobileapplication dataanalytics.Itprovidesglobalmobileapplicationeconomywithdataatenterprise level.
PartIICorporateInformationandKeyFinancialInformation
ICorporateInformation

Stockname37Interactive EntertainmentStockcode002555
PlaceoflistingShenzhenStockExchange  
CompanynameinChinese三七互娱网络科技集团股份有限公司  
Abbr.(ifany)三七互娱  
CompanynameinEnglish(ifany)37INTERACTIVEENTERTAINMENTNETWORKTECHNOLOGYGROUPCO.,LTD.  
LegalrepresentativeXuZhigao  
IIContactInformation

 BoardSecretarySecuritiesAffairsRepresentative
NameYeWeiWangSijie
OfficeaddressRoom7001,7/F,TowerB1,Wanjiang FortunePlaza,88RuixiangRoad,Wuhu City,AnhuiProvinceRoom7001,7/F,TowerB1,Wanjiang FortunePlaza,88RuixiangRoad,Wuhu City,AnhuiProvince
Tel.0553-76537370553-7653737
Fax0553-76537370553-7653737
Emailaddress[email protected][email protected]
IIIKeyFinancialInformation
Indicatebytickmarkwhetherthereisanyretrospectivelyrestateddatuminthetablebelow.?Yes□No
Reasonsfortheretrospectiverestatement:
Changetotheaccountingpolicies

 H12023H12022 Change(%)
  BeforeRestatedRestated
Operatingrevenue(RMB)7,760,573,887.298,092,238,684.408,092,238,684.40-4.10%
NetprofitattributabletotheListed Company’sshareholders(RMB)1,226,061,335.071,695,164,644.391,695,164,644.39-27.67%
NetprofitattributabletotheListed Company’sshareholdersafter deductingnon-recurringprofitsand losses(RMB)1,115,491,118.741,643,486,319.501,643,486,319.50-32.13%
Netcashflowsfromoperatingactivities (RMB)2,319,957,176.411,804,079,584.541,804,079,584.5428.60%
Basicearningspershare(RMB/share)0.550.770.77-28.57%
Dilutedearningspershare(RMB/share)0.550.770.77-28.57%
Weightedaveragereturnonequity(%)9.54%14.72%14.72%-5.18%
 30June202331December2022 Change(%)
  BeforeRestatedRestated
Totalassets(RMB)19,873,663,212.7617,094,617,736.4617,095,183,320.9116.25%
EquityattributabletotheListed Company’sshareholders(RMB)12,543,776,012.4912,183,346,432.5112,184,007,604.822.95%
Reasonsforthechangetotheaccountingpoliciesandthecorrectionofaccountingerrors:TheMinistryofFinanceissuedInterpretationNo.16fortheAccountingStandardsforBusinessEnterprises(C.K.[2022]No.
31)on30 November 2022, whichstipulates the “accounting treatmentsfor deferredincometaxesassociated withassets and
liabilitiesarisingfromasingletransactiontowhichtheinitialrecognitionexemptiondoesnotapply”.Forasingletransactionthat
isnotabusinesscombinationanddoesnotaffecteitheraccountingprofitortaxableincome(ordeductiblelosses)atthetime
the transaction occurs, and where the initial recognition of assets and liabilities results in taxable temporary differences and
deductible temporary differences in equal amounts (including lease transactions where the lessee initially recognises a lease
liability on the commencement date of the lease term and records it in the right-of-use assets, and transactions where a
provisionisrecognisedandrecordedinthecostoftherelevantassetsbecauseoftheexistenceofadisposalobligationforafixed
asset, etc., hereinafter referred to as a “single transaction to which this Interpretation applies”), the provisions pertaining to
exemption from the initial recognition of deferred income tax liabilities and assets as stipulated in Articles 11.2 and 13 of
AccountingStandardNo.18forBusinessEnterprises-IncomeTaxshallnotapply.Anenterpriseshallrecognisethecorresponding
deferred income tax liabilities and deferred income tax assets at the time of the transaction in accordance with the relevant
provisions of Accounting Standard No. 18 for Business Enterprises - Income Tax and other relevant regulations for taxable
temporarydifferencesanddeductibletemporarydifferencesarisingfromtheinitialrecognitionofassetsandliabilitiesinrespect
ofthetransaction.
TheCompanyhasimplementedthesaidaccountingpolicysince1January2023,andhasadjustedthecumulativeeffectto
theopeningretainedearningsandotherrelatedfinancialstatementitems,withoutadjustingtheinformationinthecomparable
period. For details of the adjusted items and amounts, please refer to “36. Changes to Significant Accounting Policies and
AccountingEstimates”underItemVofPartXherein.
IV AccountingData Differences under China’s AccountingStandards forBusiness Enterprises(CAS)andInternationalFinancialReportingStandards(IFRS)andForeignAccountingStandards1.NetProfitandEquityunderCASandIFRS
□Applicable?Notapplicable
NodifferencefortheReportingPeriod.
2.NetProfitandEquityunderCASandForeignAccountingStandards
□Applicable?Notapplicable
NodifferencefortheReportingPeriod.
VNon-recurringprofitsandlosses
?Applicable□Notapplicable
Unit:RMB

ItemsAmountNote
Gainorlossondisposalofnon-currentassets(inclusiveof impairmentallowancewrite-offs)921,886.15 
Governmentgrantsthroughprofitorloss(exclusiveofgovernment grantsconsistentlygivenintheCompany’sordinarycourseof38,444,105.33Mainlydueto governmentgrantsother
businessatfixedquotasoramountsaspergovernmentalpolicies orstandards) thantherebatesof value-addedtax
Gainorlossonfair-valuechangesontradingfinancialassetsand liabilities&incomefromdisposaloftradingfinancialassetsand liabilitiesandavailable-for-salefinancialassets(exclusiveofthe effectiveportionofhedgesthatariseintheCompany’sordinary courseofbusiness)73,618,264.81 
Non-operatingincomeandexpensesotherthantheabove14,339,446.48 
Less:Incometaxeffects16,736,793.45 
Non-controllinginterestseffects(netoftax)16,692.99 
Total110,570,216.33 
Particularsaboutothergainsandlossesthatmeetthedefinitionofnon-recurringprofitsandlosses:□Applicable?Notapplicable
NosuchcasesfortheReportingPeriod.
Explanation of why the Company reclassifies as recurrent a non-recurring profits and losses item listed in the Explanatory
AnnouncementNo.1onInformationDisclosureforCompaniesOfferingTheirSecuritiestothePublic—Non-recurringProfitsand
LossesItems:
□Applicable?Notapplicable
NosuchcasesfortheReportingPeriod.
PartIIIManagementDiscussionandAnalysis
IPrincipalOperationsoftheCompanyintheReportingPeriod
Focusing on cultural and creative operations based on the development, publishing, and operation ofonline games, the
Company has been steadily advancing with the development strategy of “boutiqueization, diversification and globalization”,
adheringtothestrategyof“integrationofR&Dandoperation”,aswellasdrivinghigh-qualitydevelopmentandboutiqueization.
(I)Industryreview
In2023,theindustryactivelyrespondedtopolicycalls,implementedmanagementrequirements,andcontinuedtodevelop
towardshigh-qualityandpremiumgames.AccordingtotheChina'sGameIndustryReportfromJanuarytoJune2023(hereinafter
referred to as the "Report") jointly released by Game Publishing Committee of China Audio-video and Digital Publishing
Association(CADPA)andChinaGameIndustryResearchInstitute,thedomesticgamemarketshowedsignsofrecoverywithuser
growthreachinganewhighinthefirsthalfofthisyear.FromJanuarytoJune 2023,theactualsalesrevenueofChina'sgame
marketwasRMB144.263billion,ayear-over-year(YoY)decreaseof2.39%andanincreaseof22.2%comparedwiththepriorhalf
year, indicating an obvious recovery trend. During the same period, there were 668 million game users in China, with a YoY
increaseof0.35%,hittinganewrecordhigh.
In overseas markets, from January to June 2023, the actual sales revenue of China's self-developed games in overseas
marketswasUSD8.206billion,down8.72%YoY.TheUS,JapanandSouthKorearemainedthemajoroverseasmarketsforChina's
mobile games, accounting for 31.77%, 19.65% and 8.50%, respectively. The combined share of Germany, the UK and France
markets also approached 10%. Emerging markets in the Middle East, Latin America and Southeast Asia continued to show
upwardmomentum.Againstthe backdropofoverallstagnationin the globalgame market,China'sgame industryis gradually
emergingfromitslowpointandshowinganupwardtrend.
Ontheotherhand,China'sgameindustrythoroughlyimplementedtheguidingprinciplesofthe20thCPCNationalCongress,
andactivelyengagedinthehigh-qualitydevelopmentoftheindustry,achievingoutstandingresultsinmanyaspects,including
minor protection, user information security, technological innovation and application, traditional culture communication, and
overseasmarketexpansion.
Againstthisbackdrop,theCompanyfocusedonitscorebusinessandcontinuedtoenhanceitspremiumgamedevelopment
capabilityandexpanditscoreoverseasadvantages,steadilypromotinghigh-qualityandsustainablebusinessgrowthtoprovide
premiumculturalcontenttothepublic.
Inminorprotection,theCompanyhasalwaystakenaproactiveanddiligentattitudetosteadilyadvancevariousworkson
the protectionofminorsonline, paying attentiontoeveryaspect throughoutthe gameR&Dand operation process.Fromthe
perspectives ofpreventing online addiction and improving online literacy,the Company strives to create a bright and healthy
onlineenvironmentforminors.TheCompanytookaleadingroleindraftingandissuingthegroupstandardManagementSystem
onMinorsOnlineProtectionforInternetCompanies,andcollaboratedwithindustryassociationstoformulategroupstandards
including the Social Responsibility Management System of Video Game Industry Companies and the Guidelines for Ecological
Governance of Network Information Content. Meanwhile, the Company participated in the development of group standards
includingtheEvaluationCriteriaforPremiumGames,GameInnovationMetrics,Online-gameClassification,andNormsforGame
Distribution and Promotion, providing guidance for corporate social responsibilities. In addition, the new version of the
Company'sfunctionalgameStarLifeParadise(星星生活乐园)fortrainingchildrenwithautismwasofficiallylaunchedduringthe
ReportingPeriod,breakinggeographicalandspatiallimitationswithgamesandprovidingassistancetoautisticgroupsnationwide
onalargerscale.
In terms of user information security, the Company continuously improved and optimised its systems related to entity
responsibility, data security, and the registration of new technologies and applications, and established relevant systems for
account management, network content security, and data security, along with ongoing enhancements and investments in
compliance.Intermsofinformationsecuritymanagementanduserprivacyprotection,basedonstrictmanagementpoliciesand
processsystem,theCompanyadoptsindustry-leadingtechnologiesandbenchmarkthemagainstinternationalstandards,strictly
controls information security risks, and guarantees data security to ensure the security of users' personal information to the
maximumextent.
Intermsoftechnologicalinnovationandapplication,theCompanyadherestotechnology-driveninnovation,closelyfollows
thelatesttrendsin scientificandtechnologicalinnovation,activelyembracescutting-edge technologies likegenerativeAI,and
explores the potentialfor deep integration ofAI and other emerging technologies with the Company'sbusiness, continuously
improvingcreativeefficiency.Atthesametime,focusingonpromotingthecross-industryintegrationofgametechnologies,the
Company launched a series of popular science games with rich themes covering medicine, traditional Chinese medicine,
aerospace, intangible cultural heritage, and more to maximise the positive social impact of games by leveraging the unique
interactivity and vividness of games. Furthermore, the Company also ventures into the fields of computing power, artificial
intelligence, optical displays, XR integrated devices, entertainment content, semiconductors and materials, space computing
engines,andtheAIGCgamingandsocialplatform,amongotherentertainmenttechnologydomains.Bystrategicallyembracing
"hardtechnology"investmentsandintegrating ecologicalresources, theCompanyseizesopportunities forbusinessinnovation
broughtbycutting-edgetechnology,therebyfurtherpropellingthehigh-qualitydevelopmentofitscorporateecosystem.
In terms of promoting traditional culture, the Company focuses on youth-oriented expression, continuously excavating
historical and cultural resources, hoping to showcase the beauty of Chinese traditional culture in an integrated way through
"Games+".Forexample,theCompanyincorporatedPekingoperafacialmakeup,Cantoneseculture,andtheancientMaritimeSilk
Road into its globally published game The Road to Be Shopkeeper (叫我大掌柜), helping overseas players gain a deeper
understanding of Chinese culture; the Company also built a metaverse space integrating intangible cultural heritage displays,
digitalexperiences,andinteractivecheck-insusingtechniqueslikedigitalmodellingandtheUnityengine,promotingthedigital
communicationandinheritanceoftraditionalcultureinthenewera.Byharnessingthepowerofdigitaltechnology,theCompany
enables the realisation of cultural resonance and a more vibrant and multidimensional depiction of China's stories through
variousmeanssuchasproducinghigh-qualitycontent,developingfunctionalgameswithculturalelements,andintegratingnew
technologies.
As a socially responsible public company, 37 Interactive Entertainment thoroughly implements the spirit ofthe 20th CPC
NationalCongress,activelypracticingsocialistcorevalues,andpersistsinusingPartybuildingtoguidecorporatedevelopment.
Wefulfilcorporatesocialresponsibilitiesbyassistingwithruraltalentrevitalisation,promotingcollaborativeindustrialpoverty
alleviation, enabling positive value dissemination through digital empowerment, nurturing young talent through industry-
academiacollaboration,andparticipatingincharitytobuildabettersocietytogether.(II)TheCompany’sprincipaloperationsandproducts
The Company specializes in the development and publishing of games for global players, with the excellent game
development brand “Three Seven Games”, as well as professional game publishing brands “37Mobile”, “37GAMES” and
“37Online”.TheCompanypreciselygraspedtheindustrydevelopmenttrends,madecontinuousimprovementsinoperation,and
remainedatopperformerintheindustry,whileadheringtothe"boutiqueization,diversificationandglobalization"strategy.
1.Mobilegamebusiness
DuringtheReportingPeriod,theCompany'srobustdevelopmentwassolidifiedbyaportfoliooflong-periodgamesincluding
TheSoulLand:HunShiDuiJue(斗罗大陆:魂师对决),Puzzles&Survival,SongoftheCastleintheSky(云上城之歌),TheRoad
toBeShopkeeper(叫我大掌柜),UndergroundKingdom(小小蚁国),PeerlessKing(绝世仙王),amongothers.Newlylaunched
gamessuchasFanRenXiuXianZhuan:RenJiePian(凡人修仙传:人界篇)andZuiHouDeYuanShiRen(最后的原始人)performedwell,sustainingastronglong-termoperationaladvantageandpropellingtheCompany'sbusinesstransformationand
upgrade.
(1)DeeperintegrationofR&Dandoperation,aswellasenhancedqualityandefficiencythroughAIempowermentDuringthe ReportingPeriod,theCompany'sadvantageof"integrationofR&Dand operation"remained steadfast,witha
diverserangeofhigh-qualityproductsinitsportfolioandacontinuousenhancementoflong-termoperationalcapabilities.Ona
globalbasis,thehighestmonthlygrossbillingoftheCompany’smobilegamesexceededRMB2billion,thetotalnumberofnewly
registereduserssurpassed198million,andthehighestnumberofmonthlyactiveusers(MAU)wasover49million.Asmanyas7
existing games recorded more than RMB100 million of monthly average gross billing worldwide, and long-period product
categoriesaccountedforover50%oftotalrevenue.
AsabenchmarkfortheR&Dofinnovativegamesintheindustry,theCompany'sgamedevelopmentbrandof“ThreeSevenGames”establishedanetworkofR&Dtalentspanningmultipleregions.Aprofessionallayouthasbeenestablishedinmultiple
marketsegmentslikeSLG,MMORPG,and cardgames, formingacontinuously evolvingnext-gen productdevelopmentsystem
thatisinheritableanditerative.
Ononehand,theCompany'sR&Dteamavoidsstayingwithincomfortzonesandactivelyexpandsintovariouscategories,
developingproductswithaglobalperspective.TheCompanycarefullyworkedoutdetailsregardinggameplaydesign,artquality,
music effects, etc., and continued to invest in product iteration, user experience and other aspects, remaining “Dedicated to
MakingPremiumGames”.
Ontheotherhand,theCompanyconsistentlyexploresthedeepapplicationofinnovativetechnologiesingames,translating
advanceddigitaltechnologieslikebigdataandAIintoproductivity,allowingdeveloperstofocusoninnovativegameplaywhile
refininggamedevelopmentmanagementtobemorepreciseandscientific.TheCompanyhasconductedaseriesoftechnological
research and applications, including AI balance testing, art material translation, AI imitation learning, game Q&A bots, NLP
sentiment analysis, anddatatrend forecasting, enhancing bothefficiencyandqualityinR&D.Forinstance,the self-developed
mobilecardgameTheSoulLand:HunShiDuiJue(斗罗大陆:魂师对决)effectivelyutilisedAInumericalbalancetestingto
improveplayerexperiencesandprolongthegame'slifecycle.
Against this backdrop, the company's R&D capabilities continued to strengthen, delving deeper into advantageous tracks
andconsistentlyexpandingtheboundariesofself-developmentcapabilities.Ithasbuiltaself-developedproductportfoliothat
(扶摇一梦),KongZhiYongZhe(空之勇者),DragonandAlice(龙与爱丽丝)andShiLuoZhiMen:XuZhang(失落之门:序章), drivingfurthertransformationintheCompany'sproductstructure. Inadditiontoitshomegrownbrands,theCompanyalsostrengthensitsself-developmentcapabilitywiththehelpofexternal R&D teams, and cooperates with excellent game developers in a long-term and in-depth manner through its investments, forming a rich external R&D reserve and diversifying the presence on the product supply side. With the strong advantages created by the implementation of the "integration of R&D and operation" strategy over the years, the Company is able to capitalize on its own experience to refine products together with other game developers. Meanwhile, feedback from the operation department can be used to assist the R&D team in improving and refining products, so as to further improve the successrate. Furthermore, the Company actively embraces the technological innovation brought about by digital technology, continuouslyiteratingandoptimizingtechnologiesthroughdecision-basedAIandgenerativeAIinrecentyears.Ithascreateda comprehensive product portfolio embedded with AI and big data technologies, spanning the entire research and operation process.Thishasledtothecreationofamatureandcompletegameindustrialisationpipeline,enablingtheCompanytoachieve optimal resource allocation during the game research and operation process, enhance game quality, and improve user experience. Forexample,theCompanyactivelyexplorestheapplicationofindustrialisedAIingaming,integratingAIGCtechnologyinto itsself-developedartdesignplatformcalled"Turing".Thisempowersthegeneration,storage,andmanagementofdesignassets such as text, images, audio, and video. Leveraging this system, artists can conveniently explore stylistic creativity and utilise various accumulated art assets to train art models tailored to project needs. This approach gradually finds its way into the production of multiple art scenes, including characters, scenes, UI, and promotional materials, enhancing overall asset reuse efficiencyandcollaborativedesignproduction.(2)Accelerateddiversification,andenhancedlong-termoperationalcapabilitiesDuringtheReportingPeriod,theCompanybroughtdiversifiedexperiencestoplayersthroughhigh-qualityindependently-
developed and agency games. Also, it explored innovative marketing with the younger consumers, improving publishing
efficiency through precise marketing methods such as interesting and sentimental marketing ideas and cross-sector
collaborationbetweengamesandIPs.FanRenXiuXianZhuan:RenJiePian(凡人修仙传:人界篇),BaYe(霸业),ZuiHouDe
Yuan Shi Ren (最后的原始人), and other premium games werelaunched, delivering differentiated and fresh experiences to
players,andacceleratingtheCompany'sdiversification.
Adaptedfromanovelofthesamename,theblockbusterMMORPGmobilegameFanRenXiuXianZhuan:RenJiePian(凡人修仙传:人界篇), which is developed by EyuGame under the Company and published by the Company, has garnered
attentioninthemarket.Itsrespectfortheoriginal plot,creative andentertaininggameplay, andrichartistic expressionhave
resonatedwithplayers,makingitamarkethit.Additionally,theCompanymaximisesitspublishingandoperationaladvantages,
strategically spreading the game's unique features and content highlights through targeted promotion and branding efforts.
With a combination of high-quality production, innovative gameplay, and comprehensive marketing strategies, the product
provedasuccessintheMMOtrackandwontheheartsofmanyplayers.
BaYe (霸业), a self-developed Three Kingdoms-themed strategy mobile game showcasing top-notchartistic quality, has
exhibitedsteadyperformancesinceitsJunelaunch.DistinguishedfromotherThreeKingdomsSLGmobilegamesintheindustry,
it emphasises the true battle scenarios between the ancient Chinese kingdoms of Wei, Shu, and Wu, creating a vivid "Three
Kingdomsworld"forplayers.Theprehistoriccivilisation-themedcardgameZuiHouDeYuanShiRen(最后的原始人)standsout
withitsdistinctiveandengaginggameplay,captivatingstoryline,andentertainingpetcollectionandnurturingsystem.Itoffers
playersathrillingandchallengingadventureinaprimitivesurvivalsetting,immersingthemintheuniquecharmoftheprimitive
world.
TheCompanyconsistentlyadherestolong-termoperation,providingplayerswithmeticulousandcomprehensivelong-term
services.Itdeeplyintegratesthehighlightsofitsintellectualproperty(IP)tocontinuouslyinnovateintermsofreflowmethods
andactivities,consistentlyprolongingtheproductlifecycle.Itsexistingproducts,includingPuzzles&Survival,TheRoadtoBe
Shopkeeper(叫我大掌柜),TheSoulLand:HunShiDuiJue(斗罗大陆:魂师对决),PeerlessKing(绝世仙王),SongoftheCastle
intheSky(云上城之歌),UndergroundKingdom(小小蚁国),andKongZhiYaoSai:QiHang(空之要塞:启航),continueto
exhibitstrongvitalityandpotential.DuringtheReportingPeriod,theyhavecontributedstableperformancetotheCompany's
businessdevelopment.
Moreover,inresponsetoindustrydevelopment,theCompanyactivelyexploresthesmallgamechannel,strivingtobreak
thecircleandmatchuserpreferenceswithinnovativegameplayandthemes.TheCompanyrefinesitsexistingprojects,adhering
to a multi-channel marketing approach of “branding + sales effects”. This approach helps expand user groups, tap into new
marketpotential,andcultivatenewgrowthdrivers.
(3) With a global vision, the Company effectively explored markets and disseminated the essence of the traditional
Chineseculture.
AccordingtoChina'sGameIndustryReportfromJanuarytoJune2023,theactualsalesrevenueofChina'sself-developed
gamesinoverseasmarketswasUSD8.206billion,down8.72%YoY.Themainreasonsarethattheconsumptionwillingnessand
capacityofusersinmajoroverseasmarketshavebeenadverselyaffectedbyeconomicdownturn,andthemarketcompetition
hasbecomeincreasinglyfierce,leadingtohigheroverseasmarketmarketingcosts.Against this backdrop, the Company firmly stands among the top tier of Chinese game companies expanding overseas,
maintainingarobusttrend initsoverseasoperations.DuringtheReportingPeriod,theCompanyachievedoverseasoperating
revenueofRMB3.027billion.Intheglobalmarket,ithasestablishedaproductportfolioanchoredinMMORPG,SLG,cardgames,
andsimulationgames.MultiplebenchmarkproductsforoverseasexpansionsuchasPuzzles&Survival,SongoftheCastleinthe
Sky(云上城之歌),TheRoadtoBeShopkeeper(叫我大掌柜),PeerlessKing(??M)(绝世仙王(??M)),andAntLegionhaveshownsteadyperformance.
"tailored games" to open up the globalmarket, and deeply integrates the gameplay themes and promotional materials ofits
productswithexcellenttraditionalChineseculture.Thisapproachcreatesacommunicationmethodthatresonateswithdiverse
regional,national,andaudiencegroups,promotingtheglobalexpressionofChinesestories.ThedomesticallythemedsimulationgameTheRoadtoBeShopkeeper(叫我大掌柜),launchedbytheCompanyin2020,adopted a localised distribution strategy in various regions worldwide. The Company collaborated with official cultural
institutionsinGuangzhoutopromoteCantoneseculture,authenticallyrepresentingtheprosperityoftheancientMaritimeSilk
Road.ByincorporatingelementsoftraditionalChineseculturesuchastheliondance,traditionalfestivals,DunhuangCaves,and
Peking Opera, players vividly experience thecharm ofancient Chinese trade and culture, allowing overseas users to immerse
themselves in the beauty of Chinese culture and achieving a historic breakthrough for historical simulation games in the
EuropeanandAmericanregions.
TheCompany'sphenomenaloverseasproduct,Puzzles&Survival,deeplyimplementsthestrategyof"tailoredgames".By
continuouslyexploringlocalchannels,refiningcreativeelements,upgradingadvertisingcreativity,andexpandingtheuserbase,
theproduct’sbrandinfluencehasgrown.ItbecomesaclassiccaseofSLGfusiongamethatsuccessfullygainsnewusergroups.
Thisgamehaswonthe"BestGameplayInnovation"awardforAsiaPacificbySensorTower,maintainingstrongvitalitysinceits
launch in 2020.Fromits launch to the end ofthe Reporting Period, Puzzles &Survival has accumulated approximately RMB8
billion in gross billing, achieving an innovative fusion of gaming categories and the integration of game themes and regional
cultures.
Thedifferent-worldadventurethemeMMORPGSongoftheCastleintheSky(云上城之歌)achievedremarkableresultsin
theKoreanandJapanesemarketsthroughitscombinedmarketingandoperationalstrategyofbranding+saleseffects.Itwas
awardedthe"APACAwardsBestLocalizationMobileGameinKorea"bySensorTowerin2022,becomingthehighestgrossing
overseasgameintheKoreanmarketin2022andranking3rdinSensorTower's2022GrossingChartofChinaMobileGameson
theJapaneseMarket.PeerlessKing(??M)(绝世仙王(??M))stoodoutinthefiercelycompetitiveMMORPGgamemarketinKoreaduetoitsdistinctivepromotionalstrategiesanddifferentiatedgamingexperience,gainingpopularityamongusers.
(4)Collaboratingwithpartnersformutualgrowth,aswellascreatingadiverseandrichproductpipelineTheCompanyfocusesonitscoregamingbusiness,continuouslyexpandingtheboundariesofself-developmentcapabilities,
and delving into core genre tracks, with a rich pipeline of self-developed quality mobile games. Furthermore, the Company
consistently prioritises high-quality content as its strategic direction. Through multi-dimensional approaches such as financial
support, business assistance, and post-investment empowerment, the Company empowers numerous game developers with
strongproductreputation.Thisincludesin-depthcollaborationswithreputablegamedeveloperssuchasEyuGame,StarUnion,
YanquNetwork,KarmaGame,ZhenshuoNetwork,LihooNetwork,Dobala,Meng52,WoowiiGames,UEGAME,ChumenNetwork,UnknownMatrix,91Act,andothers.ThesecollaborationsinvolveagencyandcustomisationtoenrichtheCompany'ssupplyof
high-qualityproductsanddeepenthediversificationofitsproductportfolio.PartoftheCompany'sgamepipelineisasfollows:
Intendedpublishing
Developer Nameofgame Gamecategory,themeandstyle
area
Self-
FuyaoDream(扶摇一梦) AncientstyleMMORPG Global
developed
Self-
ShiLuoZhiMen:XuZhang(失落之门:序章) WesternmagicMMORPG Globaldeveloped
Self- Different-worldadventure(Chibi
KongZhiYongZhe(空之勇者) Global
developed 3D)MMORPG
Self- Chinesecomicorientalfantasy
CodeSoulMMO(代号斗罗MMO) Global
developed MMORPG
Self-
CodeBattleSongM(代号战歌M) WesternmagicMMORPG Global
developed
Intendedpublishing
Developer Nameofgame Gamecategory,themeandstyle
area
developed
Self-
CodeXiuXian(代号休闲SLG) ChibiwarSLG Global
developed
Self-
CodeG2N(代号G2N) RealisticEuropeanMedievalSLG Global
developed
Self-
DragonandAlice(龙与爱丽丝) Mythcardgame Global
developed
Self-
CodeRR(代号RR) Chibiwesternmagic Global
developed
Self-
CodeLittleGameA(代号小游戏A) Chibiorientalfantasy Global
developed
Self-
CodeLittleGameB(代号小游戏B) Chibiorientalfantasy Global
developed
Self-
CodeLittleGameC(代号小游戏C) Realisticwesternmagic Global
developed
Agency ShuGuangJiHua(曙光计划) FuturetechnologiesMMORPG GlobalZhuShenHuangHun:ZhengFu(
诸神黄昏:
Agency WesternmagicMMORPG Global
征服)
Agency CodeDragonKnight(代号龙骑士) Japanese-styleChibiMMORPG DomesticAgency HongHuangYiShouLu(洪荒异兽录) ImmortalitycultivationMMORPG DomesticAgency PingXingGuiJi(平行轨迹) FuturecityMMORPG Global
Agency LiHuoZhiJing(离火之境) OrientalfantasyMMORPG DomesticAgency Puzzles&Chaos WesternmagicSLG Overseas
Agency MechaDomination GiantbeastSLG Overseas
YuanYeChuanShuo:ShiQianWanNian
Agency PrehistoriccivilisationSLG Global
(原野传说:史前万年)
Agency WanShengZhiGuo(万乘之国) Multi-civilisationSLG DomesticAgency CodeThreeKingdoms(代号三国CB) TheThreeKingdomsSLG DomesticAgency Bugtopia InsectsSLG Overseas
Agency HomelandandNewWorld( ) MagicchibiSLG Domestic
故土与新世界
Agency CodeErCiYuanZQ(代号二次元ZQ) Orientalfantasycardgame DomesticAgency KongZhiYaoSai:QiHang(空之要塞:启航) Steampunkcardgame OverseasAgency LostStarRing( ) Interstellarcardgame Global
失落星环
Agency DreamweaverForest(织梦森林) Farmingsimulationgame GlobalAgency GoldMedalPartner(金牌合伙人) Businessrunningsimulationgame DomesticAgency YesYourHighness Medievalsimulationgame Overseas
Agency CodeLiuLi(代号琉璃) Ancientstylesimulationgame OverseasAgency CodeLeisure(代号休闲) Modernresortleisuregame Overseas2.Browsergamebusiness
AccordingtoChina'sGameIndustryReportfromJanuarytoJune2023,theactualsalesrevenueofbrowsergamesinChina
decreased by 11.87%YoYtoRMB2.385billionduring the periodfromJanuary toJune 2023, continuing the downwardtrend.
DuringtheReportingPeriod,theCompany’sbrowsergamebusinessachievedoperatingrevenueofRMB253million,accounting
formorethan10%ofthetotalrevenueindustry-wide,showingstableperformanceandaligningwiththeindustry'soveralltrend.
(III)TheCompany’sprincipaloperationsandbusinessmodels
TheCompanyisprincipallyengagedinthedevelopment,publishing,andoperationofonlinegames.Thebusinessmodelsof
theCompany’sonlinegamesmainlyincludeindependentoperationandthird-partyjointoperation.Undertheindependentoperationmode,theCompanyobtainsthelicensesofgamesthroughindependentR&Dorbeinganoperatorofothergames,andpublishesandoperatestheseproductsthroughitsownorthird-partychannels.TheCompanyisfully
responsible for the operation, promotion and maintenance of the games; providing unified management services for online
promotion,onlinecustomerserviceandtop-uppayment;andupdatinggamesalongwithgamedevelopersbasedonthereal-time
feedbackofusersandgames.
Underthethird-partyjointoperationmode,theCompanycooperateswithoneormoregameoperatorsorgameapplication
platformstojointlyoperategames.Andtheaforesaidpartiesareresponsibleforthemanagementoftheirownchannels,including
operation, promotion,therechargeandchargesystem,whiletheCompanyprovidestechnicalsupportservices alongwithgame
developers.
(IV)TheCompany’spresenceonthemarketandprimarygrowthdrivers
Focusing on cultural and creative businesses based on the development, publishing, and operation of online games, the
CompanyisanexcellentcomprehensiveentertainmentproviderinChina’sA-stockmarket.Itisoneofthetop20globalpublic
game companies, key cultural export companies of China, companies nominated for “Top 30 Cultural Enterprises of China”,
civilizedinstitutionsinGuangdongProvince,andTop30CulturalEnterprisesofGuangzhou,andMSCIESGA-ratedCompanies,
among others. With “bringing joy to the world” as its mission, the Company is dedicated to becoming an excellent and
sustainableentertainmentprovider.
During the Reporting Period, the Company steadily advanced with the development strategy of “boutiqueization,
diversification and globalization”, adhered to the strategy of "dual engines at home and abroad", as well as continuously
promotedhigh-qualityandsustainabledevelopment,withnosignificantchangestoitsprimarygrowthdrivers.IICoreCompetitivenessAnalysis
TheCompany’scorecompetitivenessremainedlargelythesameduringtheReportingPeriod.1.Strongandefficientpublishingcapability——globalvisionandlong-termdevelopmentstrategyThe Company keeps exploring innovative ways of publishing, building a solid foundation in terms of publishing, and fully
empoweringitspartnerstogrowtogether.DuringtheReportingPeriod,theCompanyremainedinthetopfiveoftheglobalrevenue
ranking of China's mobile game publishers (according to Sensor Tower), with a strong publishing capability. The Company puts
forwardthepublishingideaof“branding+saleseffects”,graspsthemarketchangestocarryouthigh-qualitypublicity,andattracts
targetusersforbetterdistributionresults.Itpossessesstrongcapabilitiesforoperationandoptimizationinnumericalmanagement,
process optimization, event planning, etc. By continuously improving the quality of games and attracting players with better
content,theCompanyisabletoprolongtheproductlifecycleeffectively.Inaddition,varioustools,dataandalgorithmsareusedto
optimisethedistributionapproaches.Withintelligentandautomateddistribution,aswellashigh-qualitycontent,theCompanyis
abletoeffectivelycontrolthemarketingcostsandimprovetheabilityofprecisedistribution.Meanwhile,basedonoverseasmarketinsightsandyearsofrichpublishingexperience,theCompanyhasadoptedastrategyof
"tailoredgames"toopenuptheglobalmarketandbringplayersdiversifiedgamingexperience.Movingforward,theCompanywill
further leverage its first-mover advantage in overseas markets and continuously expand its overseas business to make new
contributionstopromotingthedevelopmentofChina'sculturalindustryandboostingculturalconfidence.2.ExcellentindustrywideiconforR&D——strongfoundationbuiltthroughhardworkTheCompanycarriesonwithitsstrategyof“integrationofR&Dandoperation”,adherestothestrategyof“boutiqueization,
diversification and globalization”, as well as emphasizes R&Dinvestments and talent cultivation. Its independently developed
productsarecharacterizedbyhighoutput,ahighsuccessrateandalongperiod,withaprofessionallayoutinmultiplemarket
activelyworkingondiversifiedcategoriesanddevelopingproductswithaglobalvision.Withsophisticatedeffortsingameplay,
art quality, music and other details, as well as continued investments in product iteration and user experience, the Company
remains“DedicatedtoMakingPremiumGames”,makingitaniconfortheR&Dofqualitygamesintheindustry.Upholdingthephilosophyoflong-termdevelopment,theCompanyhasputinplaceadiversifiedtalentsystemthroughinternal
trainingandexternalrecruitment,focusesonemployeediversity,andopensupdevelopmentchannelsforprofessionals.Moreover,
it focuses on the development of talent in innovation to achieve effective results and build an excellent team. The Company
vigorouslyrefinesthemechanismforR&Dprojectapproval,shortenstheevaluationcycleandestablishesdiversifiedindicators,so
as to stimulate employees’ innovative vitality. At the same time, the Company has established a tiered incentive system with
diverseincentivesfordifferentcategoriesofproductstoencourageemployeestobecreativeandstepoutoftheircomfortzone.
TheCompanyhasalsoestablishedaprojectlifecyclemanagementprocessforgamedevelopment,whichrunsthroughmanylinks,(未完)
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